Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Traitor Geneticist
#8
(10-26-2016, 04:48 AM)Sundance Wrote: I have a simple suggestion for geneticist that may or may not be OP, but I know for sure would be easy as fuck to code as it's already partly a trait:

Stablized Enzyme Injector, 6-7 TC
Increases stability by 20-30 (give or take for balance reasons)

This means a traitor geneticist could pump even more powers into him/her without worrying about turning into a cronenburg.

6-7 is a little high for the cost on that, especially since 20-30 is still less than one really good mutation which tend to take about 40 stability apiece when unstabilised
Reply


Messages In This Thread
Traitor Geneticist - by New525 - 10-25-2016, 12:40 PM
RE: Traitor Geneticist - by amaranthineApocalypse - 10-25-2016, 02:21 PM
RE: Traitor Geneticist - by lambskin - 10-25-2016, 02:30 PM
RE: Traitor Geneticist - by NesMettaur - 10-25-2016, 03:20 PM
RE: Traitor Geneticist - by Lady Birb - 10-25-2016, 03:25 PM
RE: Traitor Geneticist - by Musketman12 - 10-25-2016, 03:32 PM
RE: Traitor Geneticist - by Sundance - 10-26-2016, 04:48 AM
RE: Traitor Geneticist - by amaranthineApocalypse - 10-26-2016, 08:57 AM
RE: Traitor Geneticist - by Sundance - 10-26-2016, 09:42 AM
RE: Traitor Geneticist - by New525 - 06-01-2017, 08:28 PM
RE: Traitor Geneticist - by babayetu83 - 06-02-2017, 01:18 AM
RE: Traitor Geneticist - by atomic1fire - 06-02-2017, 09:49 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)