10-25-2016, 05:41 PM
With all the ideas for remakes that have come and gone, I've always wondered why the developers never use this style of graphics:
I'm no 3D artist (anyone who has any knowledge into it is probably cringing right now), but I decided to try some mock ups.
Some might say Voxel is lazy, but it's easy to make and means that you wouldn't have to completely redesign the game (artistically at least). You could even keep the top-down perspective, or go full first person with multiple floors and the like.
I used MagicaVoxel (found here: https://voxel.codeplex.com) to create the models, VoxelShop (found here: https://blackflux.com/node/11) to export them and Blender to create the screenshots.
You can use my models for whatever you want but I'm not sure about the licensing surrounding them since they're designed off of SS13 sprites.
https://www.dropbox.com/s/1t2shtk4qrm58d...D.zip?dl=0
I'm no 3D artist (anyone who has any knowledge into it is probably cringing right now), but I decided to try some mock ups.
Some might say Voxel is lazy, but it's easy to make and means that you wouldn't have to completely redesign the game (artistically at least). You could even keep the top-down perspective, or go full first person with multiple floors and the like.
I used MagicaVoxel (found here: https://voxel.codeplex.com) to create the models, VoxelShop (found here: https://blackflux.com/node/11) to export them and Blender to create the screenshots.
You can use my models for whatever you want but I'm not sure about the licensing surrounding them since they're designed off of SS13 sprites.
https://www.dropbox.com/s/1t2shtk4qrm58d...D.zip?dl=0