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Reworking Addiction Mechanics
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I really like this idea. My only suggestion would be that the tolerance counter would actually work on intervals, with an increased chance to become addicted per tick of depletion in higher intervals (for example, having the counter from 20 to 40 units of meth might have a 10% chance per tick, while having the counter over 100 could have a 50% chance per tick, that sort of thing). This seems more dynamic than a constant number, and less easy to be gamed (like injecting 14.9 units if 15 is the addiction constant)

Should still have 0% chance in small amounts though.
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Messages In This Thread
Reworking Addiction Mechanics - by Superlagg - 10-14-2016, 09:54 AM
RE: Reworking Addiction Mechanics - by cyberTripping - 10-14-2016, 10:47 AM
RE: Reworking Addiction Mechanics - by medsal15 - 10-14-2016, 10:49 AM
RE: Reworking Addiction Mechanics - by misto - 10-14-2016, 01:35 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-14-2016, 03:16 PM
RE: Reworking Addiction Mechanics - by Grek - 10-14-2016, 06:43 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-14-2016, 10:51 PM
RE: Reworking Addiction Mechanics - by Nnystyxx - 10-15-2016, 02:37 PM
RE: Reworking Addiction Mechanics - by Vitatroll - 10-16-2016, 06:44 PM
RE: Reworking Addiction Mechanics - by Boa Jacque - 10-17-2016, 12:30 PM
RE: Reworking Addiction Mechanics - by Lady Birb - 10-17-2016, 07:14 PM

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