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Quality of Life Improvements to Chem Dispenser
#8
(10-09-2016, 11:30 PM)Rocket Wrote: I've been working on in-game interfaces and Somepotato started to make a framework to implement them, but it all stopped. This was Chemistry prototype: http://codepen.io/bartorex/full/NrGEzg/

Love the UI, but I'm still massively against being able to inject large quantities of reagents, even if they're multiples of 10. Yes, filling an artbeaker with your chem of choice is an absolute chore, but the quantities involved are absurd anyway. If you want 4,000 units of insert-chem-here I really think you should have to work for it.

The real benefit of artbeakers (other than the chems that come in them) is that you simply don't have to worry about capacity in any real terms. Want 2,000 units of styptic powder to make a box of 50 patches? That'll be 50 clicks of aluminium, 75 clicks of hydrogen, 75 clicks of oxygen, and 25 clicks of sulfur. Is that a lot? Sure, but that's enough styptic to last you an entire round (in theory...) and cutting that down to 10% of those clicks (22.5 instead of 225) seems way too easy for my liking.

Regarding the groups, I might be okay with you able to define up to 10 reagents to insert in 10 unit chunks (so you could do 80 units of styptic powder as: aluminium;aluminium;hydrogen;hydrogen;hydrogen;oxygen;oxygen;oxygen;sulfur). I realise that this arguably boils down to similar to the above, but it limits the possibilities rather than straight-up multiplying efficiency.

Still love the rest of the UI, though, so kudos for that.
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RE: Quality of Life Improvements to Chem Dispenser - by Mordent - 10-10-2016, 10:16 AM

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