10-09-2016, 05:01 PM
(This post was last modified: 10-09-2016, 05:03 PM by lambskin. Edited 1 time in total.)
It's also frustrating to see the crew win cause they hit the nuclear bomb with their blunt object of choice enough times. If anything it would be nice to see the crew actually trying to defuse it, but currently hitting it with something over and over is the most effective strategy.
Also the rockets cause plenty damage to syndies in their current state as I've already said, if you don't want people to launch rockets at you while you hit the bomb over and over again, then take care of the damn obvious threats that are holding goddamn rocket launchers. Suicidal tactics should not be encouraged, taking a few seconds to actually think out a plan while on the go should be.
If anything, I'd be fine with defusing taking longer/taking more skill like with canbombs, but with the trade off that it no longer reduces the nuke time by half. As long as we don't have nerds sniping the bomb with a screwdriver, and some actual risk comes into play then I'd be fine with it.
Also the rockets cause plenty damage to syndies in their current state as I've already said, if you don't want people to launch rockets at you while you hit the bomb over and over again, then take care of the damn obvious threats that are holding goddamn rocket launchers. Suicidal tactics should not be encouraged, taking a few seconds to actually think out a plan while on the go should be.
If anything, I'd be fine with defusing taking longer/taking more skill like with canbombs, but with the trade off that it no longer reduces the nuke time by half. As long as we don't have nerds sniping the bomb with a screwdriver, and some actual risk comes into play then I'd be fine with it.