10-09-2016, 03:23 PM
(This post was last modified: 10-09-2016, 03:25 PM by Nnystyxx. Edited 1 time in total.)
Here's my opinion:
YES to making the RPGs damage the nuke so the clown can steal one
NO to making pipe bombs/TTVs damage the nuke because it will encourage turbonerding and violate the "DON'T DO THAT" rule. We don't need more gray areas about when you can bomb the station than we already have which is very few for a good reason ok bye.
EDIT: The idea the nukies can just indiscriminately blow people to hell if they ever get near the rocket to bash it is dumb and frustrating imo.
YES to making the RPGs damage the nuke so the clown can steal one
NO to making pipe bombs/TTVs damage the nuke because it will encourage turbonerding and violate the "DON'T DO THAT" rule. We don't need more gray areas about when you can bomb the station than we already have which is very few for a good reason ok bye.
EDIT: The idea the nukies can just indiscriminately blow people to hell if they ever get near the rocket to bash it is dumb and frustrating imo.