10-08-2016, 04:02 PM
I'd like to see thermals as a heat-signature thing more than anything, with warm areas and bodies showing up as bright spots in your vision. Probably with an on/off switch to switch between thermal vision and regular sight .
They would be wonderful for spotting people sneaking around in maintenance, as a moving heat signature would be easy to identify as a player, but go near the engine or a burn chamber and the thermal bloom would make it differentiate between the heat sources. People wanting privacy might want to hide their heat signature by standing in the heat radiating off the engine or around toxins.
It would add another dimension to using thermals to find cloakers. With the on/off switch, the thermals user would need to rapidly switch between their views, trying to sort out the cloakers heat signature from other players, whilst the cloaker tries to shake off their pursuer by diving into an area with high background heat. This would seem to be far better than the current state where cloakers can be completely neutralized by thermals
They would be wonderful for spotting people sneaking around in maintenance, as a moving heat signature would be easy to identify as a player, but go near the engine or a burn chamber and the thermal bloom would make it differentiate between the heat sources. People wanting privacy might want to hide their heat signature by standing in the heat radiating off the engine or around toxins.
It would add another dimension to using thermals to find cloakers. With the on/off switch, the thermals user would need to rapidly switch between their views, trying to sort out the cloakers heat signature from other players, whilst the cloaker tries to shake off their pursuer by diving into an area with high background heat. This would seem to be far better than the current state where cloakers can be completely neutralized by thermals