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The Farkas house of text walls, ridicule and doomsday preppery
#45
(10-06-2016, 05:39 PM)Vuk Farkas Wrote: Yes one round imagine that, i hacked in to scan things which for some reason medics didnt let me do even if it is my job... even if i did explain my job and RP
in the same time, but nope apparently some peeps dont want to have backups of their vital gear, and when shit hits the fan mechanic gets blamed why he didnt make copies...

It is not your job to break in to scan things in the same way that it's not the job of scientists to break into the bar to get access to the alcohol dispensers for mixing their chems. I'll say that again, because you don't seem to be getting it: if you can't get in to do "your job", breaking in is not part of your job. There's possible grey areas here: for example, should a doctor hack through a door in order to save someone who they got a medical alert for on their PDA? I would still argue not, not least of all because "why does this doctor know how to hack through a door?". Get someone else to open it, such as the AI, the captain, the HoP, the HoS, or any other crewmember with access. If you are going to break in, get permission.

LLJK1 is an RP server. Conflicts with fellow crew members are absolutely okay on an RP server. If the medical director is tired of people running around medbay like it's a playground, they are absolutely able to say "no, you can't come in unless the captain says you can". If medbay ends up with destroyed equipment because of it (this is very rare during extended rounds... I think I've only seen it happen in the pharmacy when people are using it for pyrotechnic experimentation like idiots, or incredibly rarely when a griefer takes it upon themselves to blow up some part of it) then just throw it back at them.

In-character grievances are pretty commonplace: engineering hates most everyone for blowing up parts of the ship, medbay hates research for the constant influx of scientists who have managed to blow themselves up/give themselves sarin poisoning/something else entirely stupid, security hates most everyone for their shenanigans. These are in-character conflicts. If you come limping into medbay drunk off your ass I am totally within my rights to chastise your life choices as I treat you. Heck, I'd say that I probably should be doing that.

(10-06-2016, 05:39 PM)Vuk Farkas Wrote: and do ya guys even check engineering? usually the entire wing is hacked just to keep the station running (mining and QM being the most hacked places) or just to get the pods there, which is accepted as normal, but gods forbid a mechanic PDA hacks a medbay door to scan fabricators, dispencers and other gear (especially the defibs which along with scanners tend to get stolen often) and prints spares so doctors can do their jobs, and crew has their own too for emergencies (after all the upgraded devices pretty much tell you the cure)

This is very rarely the case; I've played at all hours of the day and we generally have a QM. The QM using the conveyor to sneak into mining is somewhat a given if there's no miner; if you don't like it, try playing QM for an entire round without getting bored. Mechanics basically have a near-infinite number of things they can be doing: scanning things (as you are so fond of), repairing damage, adding features at a department's request (e.g. the RD wanting an alcohol dispenser in chemistry), and we haven't even touched mechcomp or messing with packets yet which you can spend an entire round messing with without scanning a single thing with no problem.

(10-06-2016, 05:39 PM)Vuk Farkas Wrote: i didnt say its ok, but some of ya seem to so focus on few things that ya completely miss the picture...

some of ya basically see breaking into EVA to get the fire extinguisher grenades to stop the fire in escape same as breaking into EVA to steal the RCD or space gear
One is for the good other is bad and some peeps completely miss that
Literally every head has access to EVA, it is still not your job to break in to get the grenades to put them out. You have a firesuit and a fire extinguisher, unless you are given access to the grenades you should not just break in to use them.

The RCD is a device that is capable of huge amounts of destruction in the wrong hands, which is why it's kept to a head-only area. I would view unauthorised access to an RCD (whether you've stolen it or made your own) as comparable to unauthorised access to lethal weapons (which, by the way, you seem totally okay to produce for your own use without any sort of conversation with security or department heads or higher).

These two crimes are different in the same way that punching someone and stabbing them with a screwdriver are different. They are both crimes, one is just more severe. You might even get away with breaking into EVA in the fire fighting grenades scenario, as sec may well just turn a blind eye, but they are still entitled to ask you what you're doing and for you to drop what you stole.

(10-06-2016, 05:39 PM)Vuk Farkas Wrote: And of course there are moments when someone pisses ya off so much ya wanna stun them to hell or whatever takes to make them leave ya alone...
Sadly not even death seems to make certain peeps stop...
And i end up doing stupid things...
If someone's not literally harming you (i.e. causing damage to your person) you should not escalate to lethal force, ever. They can shove you, they can fart in your face, they can steal your sweetrolls... tell security and/or use non-lethal means to fight back (e.g. slipping, disarming, stunning). I can think of very few reasons to ever escalate to lethal force until they already have, and attacking someone who's clearly running away until they're dead is never okay. Never. Your serious emotional issues do not justify it.

(Obviously some of the above goes out of the window on LLJK2, but on LLJK1 and especially when it's on extended, you should not be killing folks.)
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RE: The Farkas house of text walls, ridicule and doomsday preppery - by Mordent - 10-06-2016, 06:43 PM

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