10-05-2016, 08:44 AM
(10-05-2016, 06:36 AM)atamusvaleo Wrote:(10-04-2016, 08:35 PM)Roomba Wrote: I understand it's a well-worn horror movie trope and all, but I'm kind of leery of an antagonist who explicitly gains superpowers from having mental problems.
Agreed.
Let's try to avoid boosting the social stigma that having a mental disorder = being a homicidal maniac.
(Besides, isn't the thought that someone whose mind is considered to be functioning without issue, deciding to inflict pain on others a much scarier thought? Probably why folks are quick to label someone as crazy or mental in the first place)
As for the rest of the idea... it doesn't seem practical to code the disguise mode. Do you get their clothes too? What if they're a rotting corpse at this point or if they've changed their appearance?
Besides, most of this can be achieved as a plain old traitor with a bunch of agent IDs, DNA scramblers, and a chameleon jumpsuit.
Most importantly, I'm seeing you post a lot of these antagonist roles lately and as a fellow person who is often overwhealmed with ideas, I will leave you with these words of wisdom when developing your next role:
Antagonist roles should encourage ingenuity and interaction, not murderous rampages from a silent villain.
At the very least we should sprite several slasher masks in the game kinda like the ones from hotline miami so at the very least the antagonist can pretend to be a slasher movie villian