10-02-2016, 04:56 PM
Grody Gizmo is a flesh covered grenade launcher looking thing that fires various organs.... found on meat station aparently... idea is awesome, kinda like a warlock sacrificing yer health to deal damage to enemy however, its a suicide item at the moment as the target (in my case doctors in medbay) receive 2 brute per hit while i suffer a lot more damage (10 or more)! i strongly suggest this awesome weapon be upgraded properly, it could shoot bones as bullets (useless vs armor, but effective on targets without armor) at 10% cost of damage dealt to the target, be dealt to the user, but also would give the user a small regeneration to heal brute damage received. It could also cause the target to bleed a lot (while also taking a wee bit of blood from the user per shot).
So basically the users brute damage points and blood units would be the ammo, but luckily for the user the weapon would give a small regeneration bonnus to heal ower time making the weapon balanced for use. Loosing one arm to the weapon and risking death if the weapon is used too much is a nice counter balance to "unlimited ammo" and a slight regeneration boost (can be idk 1 brute point and blood unit per second). Weapon would be good for a single unarmored target, could take on 2, but anything more would knock out the user or maybe even send into critical (in which case the slow regeneration the weapon gives might not be enough to keep the user alive)
I also thought of a completely biological short range weapon that could be also on the meat station, it would generate toxic acid, and spray it (maybe like a flamethrower? or a spray bottle?) it would give the user a slight toxin regeneration (so the user can heal from any "friendly fire" slowly ower time. Unlike the Grody Gizmo however this weapon would have certain capacity, and would slowly regenerate its ammo ower time. The acid could be sulphuric acid (or stomach acid hahah) something strong enough to melt faces off in a 2-3 sprays, and with persistent use doors and walls (altho that would take so long it would be faster to just hack them or deconstruct them). Also this weapon permanently ocupies the arm just like the Grody Gizmo.
Another weapon i thought of is sort of a bladed stinger (more like a poisoned dagger with weak brute damage) which delivers a bit of poison into targets with each stab, which acts slowly (takes like a minute) to knockout or imobilize the target, wery good for ambushes and guerilla warfare where you stab the enemy a few times then run and wait for poison to imobilize them and come back to finish them off (altho poison lasts shortly, and the target can get reinforcements during that time or hide). This weapon would be permanently atached to the arm, however it would not cripple the hand (not unless in use). It would be a concealed weapon, basically a "gene power" which can be deployed and undeployed at will. When deployed it would be visible easily and hand could not be used as normal. Poison would slowly regenerate, however the blade aka stinger would be a weak weapon and unpractical for actually killing (would take a really long time to kill someone with it it would be faster to strangle or toolbox). In other words this weapon is about as good as a syringe with a slow-acting knockout drug, with small brute damage (maybe we could add a "cut-throat" finisher move? that works only on imobilized victims). To make the weapon tricky to use even more, i think the posion should only imobilize (or make people fall a lot) but not silence or blind (knockout) so the victim can watch and listen and scream as the "hunter" is closing in for the final blow...
We could add more such biological mutation-weapons, especially if they are recreatable in pathology! imagine arming the security with lets say a blood bourne pathogen that can temporarily give them weapons, pretty much like activating a tool or gene power,or makign the pathogen air borne and arming everyone... wery useful in lets say nuke ops rounds... i doubt nuke ops would expect all crew to have a mutation which allows them to sprout the 3 weapons mentioned above and or boneblades, boneshields, bonemaces, bone armor.
To be honest most of this already exists on other servers (example alien facehugger lamar when injected with creatine becomes a biological hand weapon which deals weak brute and some toxic damage, regenerates its own ammo... i often used it instead of a jetpack, but wasnt bad in pvp if used along with other weapons, however if used as a main weapon it was pathetic)
The bone growths and such i saw wheere burrowers (some type of symbiotic space worms played by players) would feed on the host and occupy a body part but in return would evolve to asist and protect the host in many ways.
I think the unused pathology would be more atractive to players if they could create or at least copy such things!
So basically the users brute damage points and blood units would be the ammo, but luckily for the user the weapon would give a small regeneration bonnus to heal ower time making the weapon balanced for use. Loosing one arm to the weapon and risking death if the weapon is used too much is a nice counter balance to "unlimited ammo" and a slight regeneration boost (can be idk 1 brute point and blood unit per second). Weapon would be good for a single unarmored target, could take on 2, but anything more would knock out the user or maybe even send into critical (in which case the slow regeneration the weapon gives might not be enough to keep the user alive)
I also thought of a completely biological short range weapon that could be also on the meat station, it would generate toxic acid, and spray it (maybe like a flamethrower? or a spray bottle?) it would give the user a slight toxin regeneration (so the user can heal from any "friendly fire" slowly ower time. Unlike the Grody Gizmo however this weapon would have certain capacity, and would slowly regenerate its ammo ower time. The acid could be sulphuric acid (or stomach acid hahah) something strong enough to melt faces off in a 2-3 sprays, and with persistent use doors and walls (altho that would take so long it would be faster to just hack them or deconstruct them). Also this weapon permanently ocupies the arm just like the Grody Gizmo.
Another weapon i thought of is sort of a bladed stinger (more like a poisoned dagger with weak brute damage) which delivers a bit of poison into targets with each stab, which acts slowly (takes like a minute) to knockout or imobilize the target, wery good for ambushes and guerilla warfare where you stab the enemy a few times then run and wait for poison to imobilize them and come back to finish them off (altho poison lasts shortly, and the target can get reinforcements during that time or hide). This weapon would be permanently atached to the arm, however it would not cripple the hand (not unless in use). It would be a concealed weapon, basically a "gene power" which can be deployed and undeployed at will. When deployed it would be visible easily and hand could not be used as normal. Poison would slowly regenerate, however the blade aka stinger would be a weak weapon and unpractical for actually killing (would take a really long time to kill someone with it it would be faster to strangle or toolbox). In other words this weapon is about as good as a syringe with a slow-acting knockout drug, with small brute damage (maybe we could add a "cut-throat" finisher move? that works only on imobilized victims). To make the weapon tricky to use even more, i think the posion should only imobilize (or make people fall a lot) but not silence or blind (knockout) so the victim can watch and listen and scream as the "hunter" is closing in for the final blow...
We could add more such biological mutation-weapons, especially if they are recreatable in pathology! imagine arming the security with lets say a blood bourne pathogen that can temporarily give them weapons, pretty much like activating a tool or gene power,or makign the pathogen air borne and arming everyone... wery useful in lets say nuke ops rounds... i doubt nuke ops would expect all crew to have a mutation which allows them to sprout the 3 weapons mentioned above and or boneblades, boneshields, bonemaces, bone armor.
To be honest most of this already exists on other servers (example alien facehugger lamar when injected with creatine becomes a biological hand weapon which deals weak brute and some toxic damage, regenerates its own ammo... i often used it instead of a jetpack, but wasnt bad in pvp if used along with other weapons, however if used as a main weapon it was pathetic)
The bone growths and such i saw wheere burrowers (some type of symbiotic space worms played by players) would feed on the host and occupy a body part but in return would evolve to asist and protect the host in many ways.
I think the unused pathology would be more atractive to players if they could create or at least copy such things!