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Genevend! Or how to turn genetics into a bunch of money grubbing maniacs.
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(09-30-2016, 11:01 PM)Nnystyxx Wrote:
(09-30-2016, 08:46 PM)YoukCat Wrote: Cloning, if we want to add a way to revive players to every department, is a little overpowered anyway.
Make it so if Cloning is standing, they don't have pretty much 100% to be revived.
Make it instead that Cloning can easily be fucked up by one little thing.

You can already put hellpoisons in the cloning tank and pretty much zero out any chance people will be successfully cloned. Plus, people who ARE cloned are extremely vulnerable (can't speak, if ejected early have lots of varying damages, etc).

There's also the fact that if cloning gets bombed genetics is often still functioning fine other than that part. So unless you're planning on jamming a reclaimer in the normal genetics area too then it's not going to be a fantastic idea to run the genevend off of biomaterial.
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RE: Genevend! Or how to turn genetics into a bunch of money grubbing maniacs. - by Camnui - 10-01-2016, 08:27 AM

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