Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
In game Communication Improvements
#50
(09-28-2016, 10:04 AM)atomic1fire Wrote:
(09-23-2016, 10:18 PM)Nnystyxx Wrote:
(09-23-2016, 10:12 PM)ferriswheel1 Wrote: What about a spam filter to prevent packet spamming? I'd presume it'd mute a specific address if it detected a large quantity of messages. It'd have an actual, physical location in game, as a mainframe on the bridge or AI satellite. Anyone wanting to spam messages would have to disable or hack it in some way.

Maybe put it in a closet in the Head of Personnel's office or something, to give him more of a "job".

That might be more of CE's department, but I could see giving HOP a special computer to stalk pda messages, and maybe filter them.

Basically like TG's network server but specific to PDAs and probably without the ability to do dumb things like quizbot, since that seems like mechanics job.

I do really like quizbot though, and if the system can allow for creating new forums for those things so people can choose to follow them that'd be great.

If nothing else comes from this thread though, Sundances PDA mock up is great and I would love to see that implemented
Reply


Messages In This Thread
RE: In game Communication Improvements - by Dions - 09-21-2016, 11:22 AM
RE: In game Communication Improvements - by Dions - 09-22-2016, 12:19 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 09:52 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 03:25 PM
RE: In game Communication Improvements - by Frank_Stein - 09-28-2016, 10:18 AM
RE: In game Communication Improvements - by Grek - 09-24-2016, 06:25 PM
RE: In game Communication Improvements - by Dions - 10-01-2016, 04:00 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)