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In game Communication Improvements
#46
 What about a spam filter to prevent packet spamming? I'd presume it'd mute a specific address if it detected a large quantity of messages. It'd have an actual, physical location in game, as a mainframe on the bridge or AI satellite. Anyone wanting to spam messages would have to disable or hack it in some way. a large quantity of messages. It'd have an actual, physical location in game, as a mainframe on the bridge or AI satellite. Anyone wanting to spam messages would have to disable or hack it in some way.
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Messages In This Thread
RE: In game Communication Improvements - by Dions - 09-21-2016, 11:22 AM
RE: In game Communication Improvements - by Dions - 09-22-2016, 12:19 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 09:52 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 03:25 PM
RE: In game Communication Improvements - by ferriswheel1 - 09-23-2016, 10:12 PM
RE: In game Communication Improvements - by Grek - 09-24-2016, 06:25 PM
RE: In game Communication Improvements - by Dions - 10-01-2016, 04:00 PM

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