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In game Communication Improvements
#44
(09-23-2016, 07:55 PM)Nnystyxx Wrote: Here's how you fix that:
1. Throw that assistant/mechanic into the trial chamber
2. Have everyone pelt them with tomatoes
3. Give them a camera monitor so they can watch via the mobile cameras as you rip their machine to shreds

Alternatively,
A. Throw that assistant/mechanic into the crusher
B. Give them a medal
C. Bribe them to stop

EDIT: Preventing a gameplay action is usually inferior to giving incentives not to do it, such as the crew not trying to give you a swirlie/feed you floorpills whenever they happen to see you in the halls.

Those worked real well against mass loafers. Probably would have worked in the old days where you could space people for being super annoying, though. I just don't see the point of coding a system when it can be a font of lag (until they get yelled at by admins) and/or be rendered inoperable. There's a reason flood detection exists.

Still, I won't argue anymore than that. Just saying this much makes me 'that guy that doesn't like fun' on something that's a moot point.
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Messages In This Thread
RE: In game Communication Improvements - by Dions - 09-21-2016, 11:22 AM
RE: In game Communication Improvements - by Dions - 09-22-2016, 12:19 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 09:52 AM
RE: In game Communication Improvements - by Grek - 09-23-2016, 03:25 PM
RE: In game Communication Improvements - by Vitatroll - 09-23-2016, 08:25 PM
RE: In game Communication Improvements - by Grek - 09-24-2016, 06:25 PM
RE: In game Communication Improvements - by Dions - 10-01-2016, 04:00 PM

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