09-22-2016, 06:37 PM
(This post was last modified: 09-22-2016, 06:38 PM by Calebc789. Edited 2 times in total.)
I thought about this while thinking up makeshift weapons. Of all the cool gadgets traitors get, there isn't one that revolves around critters.
Enter the Beta Wave Emitter (costs 8 TC), a remote-like device that a traitor can use to control mobs and critters that aren't player controlled. Wielding it in hand makes all non-player-controlled mobs and critters (referred to as units) in visual range friendly to the wielder. Yes, this works on all 'units', including but not limited to braindead players, yetis, plasma spores, space bears, space bees, birds, and even owls. Have fun.
The remote has three different modes: Select, Move, and Target.
Select is self explanatory, allowing you to select paticular units to command with the latter two settings.
Move is also self explanatory, allowing you to move selected units like in an RTS, with the units clustering around the tile you select. If no units were specifically selected with Select, every unit in visual range will head to the specified tile.
Target, when used on any other mob or critter, usually other players, will single out that one person or mob for aggression by selected units, or every unit in visual range if none are selected, the units only stopping when the targeted person dies.
What do you guys think?
Enter the Beta Wave Emitter (costs 8 TC), a remote-like device that a traitor can use to control mobs and critters that aren't player controlled. Wielding it in hand makes all non-player-controlled mobs and critters (referred to as units) in visual range friendly to the wielder. Yes, this works on all 'units', including but not limited to braindead players, yetis, plasma spores, space bears, space bees, birds, and even owls. Have fun.
The remote has three different modes: Select, Move, and Target.
Select is self explanatory, allowing you to select paticular units to command with the latter two settings.
Move is also self explanatory, allowing you to move selected units like in an RTS, with the units clustering around the tile you select. If no units were specifically selected with Select, every unit in visual range will head to the specified tile.
Target, when used on any other mob or critter, usually other players, will single out that one person or mob for aggression by selected units, or every unit in visual range if none are selected, the units only stopping when the targeted person dies.
What do you guys think?