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Artifact ideas and suggestions
#13
(09-20-2016, 10:42 PM)grumpchkin Wrote:
(09-20-2016, 04:36 PM)Mageziya Wrote: Glad to see those sprites I made be mentioned again.

In retrospect, heartifacts are a little odd in that there's supposed to be a mystery to artifacts in that you don't know what they're supposed to do, while the heart shape tells you immediately that the artifact is a heart. Then again, while you know that the artifact is a heart, it sorta balances out in that you don't know what it hell it'll actually do once inside someone.

I also only made eldritch limbs because finding limb artifacts laying around felt a little odd, and your limbs turning into horrifying things felt right with the horror nature of eldritch artifacts. Unfortunately, I'm not in a situation right now where I can really sprite any of the other artifact limbs at the moment.

Also, artifacts are continually mentioned, but no one ever seems to want to implement them because adding new artifacts would involve touching artifact code, which I heard is old and a bit of a mess.

List of ideas for potential heartifact effects, feasibility of implementation uncertain.
Reminder that all of the listed ideas aren't meant to all occur at once, but are a potential effect akin to how current artifacts randomly hold one function. Of course, there might be some mix-matching at the moment due to how fuzzy things are.
Generic / for all: The default, boring heart benefit is a stamina increase. The default detraction is a stamina decrease.
All the heartifacts should probably have the risk of just doing nothing, though dropping dead should vary by the artifacts themselves.

Martian
Good:
-Mild health regen, specific or broad. (For example, heals only TOX damage, or only BURN damage, or ALL damage, etc.)
-Increase to maximum health.
-Change blood color
Bad:
-Permanent decrease to maximum health.
-Continually accruing toxin damage, requiring continual anti-toxin to mitigate.
-You become infected with Kuru or Gibbis

Neutral:
-Body is continually filled with a random (with some restraints) chem that has an effect on the body (So, medicines, drugs, and some poisons). Could be meth, could be sarin, who knows.



Eldritch
Good:
-Extreme increases to stamina.
-Increased movement speed.
-High stun resistance.
-Toxin immunity.
-Health regeneration.

Bad:
-You die and your body is consumed, preventing cloning or resurrection.
-You become infected with a randomly generated pathogen. (Problem with this: has the potential to wipe out the entire station if someone is unlucky.)

Neutral:
You sprout eldritch limbs!
-Congrats, you now move at treadmill speeds and do decent BRUTE and BLEED damage with your bare hands!
-If you're unlucky, you get the above functions of the limbs, but you are perpetually infected with beserker, or your blood stream is perpetually filled with rajijah.
-The limbs can be stolen and transplanted. Removal of limbs will not cure the rajijah or beserker.


Wizard
Good:
-Never risk cardiac failure.
-Anaerobic respiration.
-BURN resistance.
-Stamina and speed increases.
-Minor regen.

Bad:
-You die and turn into a blood golem.
-Beepsky and the securitrons now permanently have you marked as a wizard. Enjoy the living hell that wizards have to deal with, but without the ability to teleport through walls!


Ancient
Good:
-Impossible to incurr heart failure, like a cyber heart, but better at self-defibbing and not affected by EMP.
-Can talk on the robotic talk channel. As to how a heart accomplishes this, don't ask.

Bad:
-Its a fucking hunk of useless metal you dumb ass! it doesn't actually do anything! Get it replaced before you die.
-Nanomachines, son! you get borged.
-You go poof akin to an obsidian crown and leave behind a science ghost.

Neutral:
-You are perpetually injected with oil/weldingfuel/other odd chems. Useful until you set on fire.

Precursor

Probably similar to the Ancient artifacts. I'm out of ideas and time.


I've run out of ideas and time, but you get the idea at this. Feel free to tinker until we have a definite list to work with and a coder willing to sell their soul to artifact fuckery.

Edit: Touched up this mess of a post a bit, but still am lacking on ideas for some things.

I was thinking that heartifacts and organs should be contained in other artifact containers, then you'll need to activate them like regular artifacts to actually let them be transplantable.

Considering how often I get artifacts like these and they only ever contain power cell artifacts, this could be a really good addition
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Messages In This Thread
Artifact ideas and suggestions - by Grumpchkin - 09-20-2016, 12:43 AM
RE: Artifact ideas and suggestions - by medsal15 - 09-20-2016, 01:49 AM
RE: Artifact ideas and suggestions - by ZeWaka - 09-20-2016, 01:49 AM
RE: Artifact ideas and suggestions - by Nnystyxx - 09-20-2016, 06:18 AM
RE: Artifact ideas and suggestions - by medsal15 - 09-20-2016, 07:00 AM
RE: Artifact ideas and suggestions - by misto - 09-20-2016, 02:59 PM
RE: Artifact ideas and suggestions - by Mageziya - 09-20-2016, 04:36 PM
RE: Artifact ideas and suggestions - by poland spring - 09-21-2016, 02:30 AM
RE: Artifact ideas and suggestions - by Mageziya - 09-21-2016, 05:35 AM
RE: Artifact ideas and suggestions - by Camnui - 09-21-2016, 06:33 AM
RE: Artifact ideas and suggestions - by Roomba - 09-21-2016, 09:00 AM
RE: Artifact ideas and suggestions - by Camnui - 09-21-2016, 09:37 AM
RE: Artifact ideas and suggestions - by Nnystyxx - 09-21-2016, 09:48 AM
RE: Artifact ideas and suggestions - by misto - 09-21-2016, 11:45 AM
RE: Artifact ideas and suggestions - by Nnystyxx - 09-21-2016, 11:57 AM
RE: Artifact ideas and suggestions - by Mageziya - 09-21-2016, 12:59 PM
RE: Artifact ideas and suggestions - by misto - 09-21-2016, 01:23 PM
RE: Artifact ideas and suggestions - by BBEG - 09-23-2016, 11:27 AM
RE: Artifact ideas and suggestions - by Camnui - 09-25-2016, 10:55 AM
RE: Artifact ideas and suggestions - by misto - 09-30-2016, 05:50 AM
RE: Artifact ideas and suggestions - by Mordent - 09-30-2016, 07:05 AM
RE: Artifact ideas and suggestions - by Roomba - 09-30-2016, 07:22 AM

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