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Impose Austerity On Station To Improve The Game
#67
To the point of making rounds longer so that doing things starts being worth a hoot, there are two main things that currently stand in its way: breaches and death. These two are, from what I've seen, the top reasons to call the shuttle.

Once a room is spaced and all the air runs out, it's broken forever. It's easier to just put a donk on it and end the round than it is to patch the hole and bring in every air can the station. Crawling around in the cold because all the suits got gibbed by what made the breach in the first place is not fun, and there's not really much you can do to get around this, what with it being tied to atmos and such.

Also being a ghost is kinda boring, especially you have no chance of being anything other than a drone for the next hour plus. That, and once most of the station is dead, that's not much point to continuing the round, especially once the ghosts get restless and start farting on the AI. Rounds can't last too long because people like being able to play the game. No, drones don't count.

So, about making rounds long enough to make embarking on long bastards of projects worthwhile, you'd need to do something to make continuing the round in the face of bullshit more enticing than calling the fuckit boat. Make cold slowdown turn you into a metcho maen? Keep respawn on forever, even while you're still alive? I dunno.
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RE: Impose Austerity On Station To Improve The Game - by Superlagg - 09-20-2016, 09:57 PM

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