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Impose Austerity On Station To Improve The Game
#34
If supplies are going to be limited, then dying will be so much easier to do. Loads of times, I would've died from something stupid and annoying if I didn't have all these fancy tools and medkits. Being dead stinks, even more so if you could've done something about it but couldn't because your department didn't have a crowbar.

But I also want this idea to work! So to get around this, make dying harder to do. Extend the amount of time you can spend crit to absurd levels (especially so you can't just shiv someone and leave them to die since bandaids don't exist outside of medbay), make it easier to revive dead people (defib the recently dead might revive them, less bombable cloners?), something where there's less Death By Bullshit via lack of stuff and more medbay having a job outside of getting robbed.

Also, if breakins are to be less doable, then the borgs and ai are going to be a lot more useful, especially if they are the only ones guaranteed to have tools, and super especially if the crew doesn't want to our can't ask a department to let them in or help them. Also means they will need to say no a lot more, which will piss people off and send them out for the ai's blood more often. Course, they won't be able to break into the upload as easily, unless they rob or come with a working ID. Maybe make law 3 more important than 2? I dunno.

Also, space age transparent walls that can't be toolboxed.
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RE: Impose Austerity On Station To Improve The Game - by Superlagg - 09-19-2016, 09:35 PM

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