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Impose Austerity On Station To Improve The Game
#33
I'm all for making certain items more scarce.
Also all for making windows tougher. Don't remove windows though.
Electrified grilles were a pain, in a good way.

On making items more scarce:
This should not apply to crowbars. Or emergency toolboxes at all actually. I got stuck on the arrivals shuttle the other day because there were absolutely no crowbars nor means to get them. This dilemma is unfun.

However, if I had to search harder for oil cans or welding tanks (the handhelds) then that wouldn't be so bad.

Less medkits
Less belts
Less spacesuits
Less sunglasses

Less spares (yellow gloves @ mechanics, medkits, hyposprays) within departments.
Excesses should be obvious (like the -stacks- of medkits in medbay could be reduced to 1)

Don't remove any toolboxes or air bottles though, IMO.

Its the high-grade robust items that are the problem, not so much things you can find in toolboxes or make at general manufacturers.


ask yourself: Is this item fancy? does it unlock something desirable, particularly things that grant immunities or produce powerful weapons? are there 5+ on station already? If so, I should probably place this item behind a barrier of some sort.
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RE: Impose Austerity On Station To Improve The Game - by Boa Jacque - 09-19-2016, 09:25 PM

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