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Impose Austerity On Station To Improve The Game
#20
I think what hufflaw was talking about with tone was more making the baseline more sane and reasonable so that the inevitable chaos and carnage are all the sweeter. and yes i too believe the freedom is a big draw here and i do not want to limit that whatsoever by imposing rules. I would simply like to see things more challenging with a simple few tweaks. I want the freedom to be there but i would like gameplay mechanics and such to reward you for working together and also make you feel like a badass for escaping a sticky situation when you dont just have every tool in every room.

It isn't limiting the players freedom, it is simply making you work for your gimmick or goal instead of just running to some maint room and having everything ever
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RE: Impose Austerity On Station To Improve The Game - by Dions - 09-19-2016, 07:15 PM

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