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Impose Austerity On Station To Improve The Game
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I do not necessarily agree with this opinion, but DonglordActual on the IRC actually brought up an interesting point regarding SS13 and why people like Dions dislike how it is like currently, which is why I'm writing this down because I feel like it is an idea that is worth something:

The station as it is designed now does not encourage 'grittiness', I suppose. What I mean by this is it does not encourage an austerity that makes you dependent on other people. Think on how rooms are built for example, if you want to break into engineering you break a window and you're in, you do not need to ask anyone or grab a toolbox, and even if you did need to grab a toolbox there are more than enough toolboxes for everyone. Which is another design failure, I guess, all equipment you need you can grab, there is no shortage of things: toolboxes, utility belts, guns, space suits, medical supplies, etc. All of these are immensely important to the average spaceman, but because there is plenty of them they lose their value. Who cares about holes in the station when you and everyone you care about can get a spacesuit.

The idea would be to impose a sort of austerity on the station, you wouldn't even need to remove the hair colors or chemicals, just remove windows to departments to make them harder to break in, remove most of the supplies so that if someone has a space suit or medkit they become immensely more important (funnily enough this would make medical doctors way more important if medbay started with far less medkits), and possibly also remove the outright deathtraps - such as the windows to space that are sprinkled around the map - built into the game.

In short, don't build the game in a wacky way but build it in a serious way so people being wacky means something. Thank you for reading and no I do not expect this thread to change the game immediately, it is just a good point that I thought deserved recognition.

P.S. If you motherfuckers use this thread to whine about how things used to be better in the old days I will end you.

To add: there is of course the fear that people won't work together if they have to rely on QM to get more supplies or something like that, which would make every round poverty station 13 like the times the engine wasn't set up a lot of round and caused everything to be without power.

To which I can respond: eh, whatever.
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Impose Austerity On Station To Improve The Game - by Huff H Law - 09-19-2016, 02:32 PM

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