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Allow ghosts onto Centcomm (READ FIRST)
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(09-13-2016, 10:13 AM)Nnystyxx Wrote: If a ghost enters Centcomm, they are immediately teleported to the station. This means, in theory, ghosts can't 'cheat' at things like the locked door on Centcomm. In practice, it also means they aren't privy to whatever happens to the survivors at the end of the round. Some players are heavily injured and blind, some don't make it on, sometimes NOBODY is on Centcomm.

I'd appreciate if, instead of tele-blocking/warping back ghosts, the walls/locked door were converted to act like Shielded Walls, so ghosts couldn't barge their way in/through the door, but could also see the shenanigans happening at the end of the round, be they a bunch of monsters, weird chem icecreams, or the place just exploding. I'm sad I have to constantly miss out on what goes on there at the end because I have the bad fortune to die.

OK that's all.

^This needs to be a thing
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RE: Allow ghosts onto Centcomm (READ FIRST) - by amaranthineApocalypse - 09-13-2016, 11:15 AM

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