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Setting Access Level
#8
As someone who enjoys a bit of ship modification now and then, yes please.

In terms of the access required, I'm against making it as easy as a multitool - the de facto piece of equipment to get through doors anyway - why not make it require one of engineering, mechanic or head access? It gives the engineers something to do other than engulf the station/ship in firey plasma/Lord Singulo.

If an antag wants to do it, unless they're one of the above they'll need to get that ID first, but that shouldn't take them all that long as they have plenty of options for who to corner.

I like the idea of e-magged doors just having a fried ID scanner module. To make them more obvious they should have their bolt light turn yellow (rather than green or red).
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Messages In This Thread
Setting Access Level - by atamusvaleo - 09-09-2016, 06:59 AM
RE: Setting Access Level - by Nnystyxx - 09-09-2016, 07:15 AM
RE: Setting Access Level - by misto - 09-09-2016, 07:30 AM
RE: Setting Access Level - by Nnystyxx - 09-09-2016, 08:47 AM
RE: Setting Access Level - by atamusvaleo - 09-09-2016, 08:50 AM
RE: Setting Access Level - by Nnystyxx - 09-09-2016, 08:56 AM
RE: Setting Access Level - by Mordent - 09-09-2016, 09:19 AM
RE: Setting Access Level - by ZeWaka - 09-09-2016, 09:24 PM
RE: Setting Access Level - by Nnystyxx - 09-09-2016, 09:52 AM
RE: Setting Access Level - by The Grim Sleeper - 09-09-2016, 10:00 AM
RE: Setting Access Level - by DreamCarver - 09-09-2016, 12:26 PM
RE: Setting Access Level - by Nnystyxx - 09-09-2016, 12:35 PM
RE: Setting Access Level - by misto - 09-10-2016, 01:16 AM

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