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Tame the Emag, Buff the Agent Card
#18
(09-09-2016, 12:32 AM)Sundance Wrote: The syndicate ID is useful in that it also makes you untrackable by the ai, they have to manually track you.
Its also a budget item, one of the few cheap syndicate items and it serves its purpose well on that front.
That said SOME of the uses for emag needs to be looked at.
1. The permanent hacking of doors. Lockers are fine, but doors really compromise security. Someone could literally run into security and emag all the doors and they have effectively ruined secs round with 0 effort. A fix for this would be either make the doors return to normal state after some time or make them fixable.
2. The emagged defib. Its not abused so much thank god, but I feel like what was meant to be an assassination tool is instead an outright rampage item. Its not balanced to have an instant kill item that's also disguised. A fix for this would be for this to inflict a ton of o2 damage.

Anything that is emaggable should be fixable too. It could be implemented through the hacking interface that already exists. 

Side note: I know (by reading, not experience) you can use packets to unlock lockers already but it would be neat to have another way to do so and repair emagged lockers in the process.
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Messages In This Thread
Tame the Emag, Buff the Agent Card - by Erev - 09-07-2016, 11:29 PM
RE: Tame the Emag, Buff the Agent Card - by misto - 09-08-2016, 03:27 AM
RE: Tame the Emag, Buff the Agent Card - by Erev - 09-08-2016, 09:41 PM
RE: Tame the Emag, Buff the Agent Card - by Grek - 09-09-2016, 04:59 AM
RE: Tame the Emag, Buff the Agent Card - by atamusvaleo - 09-09-2016, 06:06 AM
RE: Tame the Emag, Buff the Agent Card - by Grek - 09-09-2016, 11:11 PM
RE: Tame the Emag, Buff the Agent Card - by misto - 02-18-2017, 06:33 AM

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