09-07-2016, 11:29 PM
(This post was last modified: 09-07-2016, 11:32 PM by Erev. Edited 1 time in total.)
There was a price bump for the emag some time ago but I've been starting to think that it's feeling a bit too powerful again. I gave it some thought and think that I might have come up with an answer and that is to split some of the Emag's duties with the Agent Card.
The Agent Card, in addition to its current uses, would now be the tool to open doors and maybe commit fraudulent acts with computers. It would get a small TC increase (maybe from 1 to 3 or something) as befits its new uses.
The Emag would retain all other uses such as shorting out bots and the safety controls on things like patches, hypos, and shockpads.
I feel that this would rein in the Emag and make it less of a 'almost must buy' and more of a 'I've got ideas for this' item and I also feel that it would make the Agent Card much more appealing. The line when considering if it should be an Emag vs an Agent Card ability is if it is supposed to spoof something (like access) or short circuit something (like safeties).
The Agent Card, in addition to its current uses, would now be the tool to open doors and maybe commit fraudulent acts with computers. It would get a small TC increase (maybe from 1 to 3 or something) as befits its new uses.
The Emag would retain all other uses such as shorting out bots and the safety controls on things like patches, hypos, and shockpads.
I feel that this would rein in the Emag and make it less of a 'almost must buy' and more of a 'I've got ideas for this' item and I also feel that it would make the Agent Card much more appealing. The line when considering if it should be an Emag vs an Agent Card ability is if it is supposed to spoof something (like access) or short circuit something (like safeties).