09-07-2016, 11:11 PM
So we all know and love the alien prisoner gimmick job, but me and a friend have been brainstorming:
1. Have the prisoners have a crime set for them randomly, which determines if they are a traitor or just a miscreant (just wait).
2. Have alien prisoners spawn in a fancy large jail in the adventure z level, so no one can get to it.
3. The huge prison would compose of many individual cells for each prisoner, contraband storage area, security hub, escape area.
4. Automated security composing of some securitrons and... some drones. Have a special type of drone that fires telegun bullets that teleport you to a genpop area of the prison. As you get further out of the prison have some laser/saw drones scattered as an extra challenge (i might try coding the teledrones, it might be a good way to get into byond code).
5. Escaping: There will be two goals as a prisoner: 1. Get out, leave the prison via the pods in the bay/teleporter. 2. Get your gear, get out, and get back to work. In the contraband room, there should be a bunch of locked lockers for each prisoner that can only be opened by the prisoner they are assigned to. Inside is the prisoner's old gear. If their random crime is serial murder for example, they are a hardmode traitor with a rampagey traitor item. If it's arson, fire based junk, e.g. flamethrower. If it's something like harrasment, you are a miscreant with clown gear. Have something that just gives you syndicate gear, the spacesuit and some guns/rocket launcher with limited ammo. "WHY ARE THERE NUKEOPS 50 MINUTES INTO THE ROUND AFTER A WIZARD?!"
Basically, it's a huge prison with loads of cool shit that requires cunning and planning, maybe even some teamwork, to get out of. If you succeed, you get some cool stuff and to go to the station. If not, maybe play cards with the other losers. The more randomised each shift the better. When my computer gets fixed I might try my hand at making the code for some of this stuff e.g. the teledrones, the way the prison interacts with telesci (being not at all hopefully) and the sechub that you could hack to disable/weaken security systems.
P.S. we gotta have some useful items hidden in toilets, no one uses toilets.
1. Have the prisoners have a crime set for them randomly, which determines if they are a traitor or just a miscreant (just wait).
2. Have alien prisoners spawn in a fancy large jail in the adventure z level, so no one can get to it.
3. The huge prison would compose of many individual cells for each prisoner, contraband storage area, security hub, escape area.
4. Automated security composing of some securitrons and... some drones. Have a special type of drone that fires telegun bullets that teleport you to a genpop area of the prison. As you get further out of the prison have some laser/saw drones scattered as an extra challenge (i might try coding the teledrones, it might be a good way to get into byond code).
5. Escaping: There will be two goals as a prisoner: 1. Get out, leave the prison via the pods in the bay/teleporter. 2. Get your gear, get out, and get back to work. In the contraband room, there should be a bunch of locked lockers for each prisoner that can only be opened by the prisoner they are assigned to. Inside is the prisoner's old gear. If their random crime is serial murder for example, they are a hardmode traitor with a rampagey traitor item. If it's arson, fire based junk, e.g. flamethrower. If it's something like harrasment, you are a miscreant with clown gear. Have something that just gives you syndicate gear, the spacesuit and some guns/rocket launcher with limited ammo. "WHY ARE THERE NUKEOPS 50 MINUTES INTO THE ROUND AFTER A WIZARD?!"
Basically, it's a huge prison with loads of cool shit that requires cunning and planning, maybe even some teamwork, to get out of. If you succeed, you get some cool stuff and to go to the station. If not, maybe play cards with the other losers. The more randomised each shift the better. When my computer gets fixed I might try my hand at making the code for some of this stuff e.g. the teledrones, the way the prison interacts with telesci (being not at all hopefully) and the sechub that you could hack to disable/weaken security systems.
P.S. we gotta have some useful items hidden in toilets, no one uses toilets.