09-02-2016, 10:33 PM
(This post was last modified: 09-02-2016, 10:40 PM by Frank_Stein. Edited 2 times in total.)
One thing I thought would be neat semi-related to this is something similar to the game Plague Inc.
An antag that was a virus, parasite, or bacteria that had the goal to infect the crew and could purchase different points to mutate and change it's methods and effects. Beating it would require some pathology work.
So, for instance, the pathogen could choose to be airborne and force the infected to sneeze. Sneeze close enough to someone else, and they might get infected as well. Or maybe it's passed thorough blood. You can wait until your victims inevitably bleed somewhere and others walk across it, or choose to get loud with it and have people coughing up blood.
Control wise it would be similar to the AI's observe ability, with the list populated by the infected crew. Start off benign in a few people, then spend points on individual victims to create different strains like how you would if you were a blob
An antag that was a virus, parasite, or bacteria that had the goal to infect the crew and could purchase different points to mutate and change it's methods and effects. Beating it would require some pathology work.
So, for instance, the pathogen could choose to be airborne and force the infected to sneeze. Sneeze close enough to someone else, and they might get infected as well. Or maybe it's passed thorough blood. You can wait until your victims inevitably bleed somewhere and others walk across it, or choose to get loud with it and have people coughing up blood.
Control wise it would be similar to the AI's observe ability, with the list populated by the infected crew. Start off benign in a few people, then spend points on individual victims to create different strains like how you would if you were a blob