09-02-2016, 12:55 PM
How about a more Symbiotic relationship? I think it would be more interesting than "kill person move on and kill next person"
What I'm imagining is during the initial infection period, the parasite would be almost undetectable. In order to grow the Parasite would give the Host things like a small stamina boost, slight health regen, etc. in subtle ways so that the Host never even notices.
Once the Parasite begins taking root, it will gain more and more control over the Host. At first the Parasite will need things to eat, so the Host will get messages about how hungry they are, and if they don't eat food fast they'll start wasting away (if the Host chooses to kill their parasite by starving themselves to death, then so be it.). After that the parasite will get an ability to briefly take complete control of the host, which lowers in cool down and increases in duration until a "Full Conversion" is made (a choice by the parasite), in which the Parasite takes over the brain/body and the Host is killed.
As time goes on the infected person will notice there's some sort of change, they're faster, stronger, better. The Parasite would begin choosing what parts of the person to replace, with increasing costs based on the power. Things like stronger skin, better organs, all the way up to claws, wings, exoskeletons and the like. Once the parasite is removed, however, all these systems completely fail, which means once the parasite has gotten too far the Host would need a heart replaced or something.
I think this would create some very interesting interactions between players:
Imagine a mutated assistant shoveling all the food in the bar in their mouth to the horror of bystanders.
A patient bursts into medbay with huge bone claws and begs for help from the doctors because he has no idea what's happening to him. But it's too late, the parasite takes over momentarily and slashes everyone to ribbons to the horror of the Host, who can do nothing to stop it.
A power-gamey player lets their Parasite grow to full strength after they realize they are infected, only to have his brain replaced by the Parasite and effectively die.
The parasite at some point should be able to send messages to the Host. Imagine a host and parasite that are forced to work as one and become friends by using their powers to take down changelings, wizards, traitors together.
What I'm imagining is during the initial infection period, the parasite would be almost undetectable. In order to grow the Parasite would give the Host things like a small stamina boost, slight health regen, etc. in subtle ways so that the Host never even notices.
Once the Parasite begins taking root, it will gain more and more control over the Host. At first the Parasite will need things to eat, so the Host will get messages about how hungry they are, and if they don't eat food fast they'll start wasting away (if the Host chooses to kill their parasite by starving themselves to death, then so be it.). After that the parasite will get an ability to briefly take complete control of the host, which lowers in cool down and increases in duration until a "Full Conversion" is made (a choice by the parasite), in which the Parasite takes over the brain/body and the Host is killed.
As time goes on the infected person will notice there's some sort of change, they're faster, stronger, better. The Parasite would begin choosing what parts of the person to replace, with increasing costs based on the power. Things like stronger skin, better organs, all the way up to claws, wings, exoskeletons and the like. Once the parasite is removed, however, all these systems completely fail, which means once the parasite has gotten too far the Host would need a heart replaced or something.
I think this would create some very interesting interactions between players:
Imagine a mutated assistant shoveling all the food in the bar in their mouth to the horror of bystanders.
A patient bursts into medbay with huge bone claws and begs for help from the doctors because he has no idea what's happening to him. But it's too late, the parasite takes over momentarily and slashes everyone to ribbons to the horror of the Host, who can do nothing to stop it.
A power-gamey player lets their Parasite grow to full strength after they realize they are infected, only to have his brain replaced by the Parasite and effectively die.
The parasite at some point should be able to send messages to the Host. Imagine a host and parasite that are forced to work as one and become friends by using their powers to take down changelings, wizards, traitors together.