Thread Rating:
  • 3 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Let AI laws stack
#4
I'm all for one-law per board (the details of which can only be set once), but allow multiple boards to stack. Makes forensics much easier, for one thing, and still keeps the amount of laws in check (you'd have to bother the mechanic to get more).

Alternatively, have different serial numbers of board able to be found (so that mechanic copies of a specific board produce exact copies of that board) that allow stacking of that particular law type. Keeps mechanics in check, keeps the number of laws relatively low, and makes for interesting crate-loot.

On the topic of laws, I'd suggest adding a "high numbered laws take precedence in the case of conflict" base law (not even a law, just a state), which makes some things a touch easier on the AI with the inevitable conflicting laws. The reason for "higher" rather than "lower" is that it makes it possible to overwrite-by-adding if necessary.
Reply


Messages In This Thread
Let AI laws stack - by Superlagg - 09-01-2016, 11:13 AM
RE: Let AI laws stack - by medsal15 - 09-01-2016, 11:15 AM
RE: Let AI laws stack - by Roomba - 09-01-2016, 11:26 AM
RE: Let AI laws stack - by Mordent - 09-01-2016, 01:22 PM
RE: Let AI laws stack - by Noah Buttes - 09-01-2016, 01:47 PM
RE: Let AI laws stack - by Mordent - 09-01-2016, 02:58 PM
RE: Let AI laws stack - by Noah Buttes - 09-01-2016, 03:29 PM
RE: Let AI laws stack - by Ed Venture - 09-01-2016, 01:24 PM
RE: Let AI laws stack - by Roomba - 09-01-2016, 04:11 PM
RE: Let AI laws stack - by Mordent - 09-01-2016, 04:14 PM
RE: Let AI laws stack - by misto - 09-01-2016, 05:24 PM
RE: Let AI laws stack - by Arborinus - 09-01-2016, 05:29 PM
RE: Let AI laws stack - by Superlagg - 09-01-2016, 07:30 PM
RE: Let AI laws stack - by Zafhset - 09-01-2016, 07:23 PM
RE: Let AI laws stack - by medsal15 - 09-01-2016, 08:31 PM
RE: Let AI laws stack - by Roomba - 09-01-2016, 08:44 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)