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Official Chemistry Thread (Cogwerks)
#31
Being terrible with chemistry has always been a problem, but people are going to abuse game mechancs no matter what, If we were going to hide or remove everything remotely dangerous, plasma would have been long gone as a source of fuel and bomb making would be gone, as it pretty much only exists for traitoring and the occasional singularity. Some of the dangerous chemistry recipes are actually availible online on other sites, and like already said, there's a lot of dangerous stuff on the station that you may not be able to kill literally everyone, but people could easily be duped into killing themselves with, such as dangerous cakes made with discount dans.

My point being is that there's more then enough dangerous stuff without require scientists actually blow up chemistry or another area in order to learn chemistry or bomb making.

Most of the dangerous things from chemistry that were repeatedly abused have been removed or otherwise changed, and most of the crewmen know better then to willingly grief the station with poly acid for the 11 billionth time.

I'm just saying a traitor guide new traitors can waste points on would be useful, People should already know better then to kill everyone on the station with poly acid/explosive whatever as nontraitor/non antag.

Most of the chemicals that were abused were all medical anyway, at least from a traitor prospective, They could fill themselves with drugs that made them impossible to stun until the coders added limits to what reagents could do before you got addicted. The mindinglyawful people got banned or calmed down once the admins started punishing people for overabusing chemistry.
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