08-30-2016, 04:39 PM
I've always figured the solarium storyline to work like this:
Coders create area ->
People enter room and speculate on it's reason for existing and the story surrounding it ->
Coders choose the most interesting bits of speculation, brew it up into a mix, and create the next room based on this ->
Cycle repeats until coders get bored.
Regardless, I really do appreciate the mystery and possibility. The unknown factor makes the game more fun, even if I don't regularly partake in sol experiments.
Coders create area ->
People enter room and speculate on it's reason for existing and the story surrounding it ->
Coders choose the most interesting bits of speculation, brew it up into a mix, and create the next room based on this ->
Cycle repeats until coders get bored.
Regardless, I really do appreciate the mystery and possibility. The unknown factor makes the game more fun, even if I don't regularly partake in sol experiments.