08-29-2016, 09:33 AM
(08-29-2016, 08:52 AM)zewaka Wrote:(08-29-2016, 08:40 AM)Noah Buttes Wrote: Crap, I just realized that I have no idea if the slowdown from heavier borg parts will work with the new movement code.
Might not, but it would be relatively easy to port. Just mark it with a TODO comment or something.
Well, that's comforting to know.
(08-29-2016, 09:06 AM)Sundance Wrote: I haven't forgotten about the sprites, it's also a massive TODO on my part.
I put it on the backburner when I heard you were working on an addendum to this patch regarding borg frames and such. Also real life called and required me to stop playing SS13. Also Pillars of Eternity...
I've forgotten what needs to be done now regarding all that, so please PM the current tools that just have placeholders, and any on/off/pending activation sprites you need. I'll try get them all done by this week, failing that the next.
I know we both want to move on from this project, i'm itching to get spriting done on something on the mining and QM end of things.
I want to let you know just how much I appreciate all the help you've been.
I'll get right on writing that PM.