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Martian Spriting Dump
#47
Weavel Wrote:Stuff
I'm certain this wouldn't be too tough to code at all. I'm almost certain artifacts already have which class they are in code from the previous artifact lab, the key would just recognise what class they are, and (note, this is important) when scanned what artifact it is, the key would activate, not the artifact. This would delete the artifact as it is "used up".
Also note, the bomb the eldritch artifacts use wouldn't be as strong as a some of the nuke artifacts, probably just 12x12. That could potentially work against you, as you require the human remains un-gibbed.

Now onto some of your suggestions. You're right, most of these have already been suggested/decided.

Quote:Pistol
It's basically a revolver resprited with (4?) shots, which does burn damage instead of brute + bleed. Classed as laser, not stopped by armour, doesn't cause bleed. All martians start with this.

The martian starting gun is a stunning device called the Torquebow. It stuns on fire, and stops the target from succumbing (because some people would all like, fuck this) when melee attacked.

Quote:Rifle

Essentially the same as the above, but with an extended ammo hold, maybe about 15 shots? I dunno. Shooots a bigger looking beam, does maybe a bit more damage.

That sounds like the martian anti-sapiens rifle. It's armor piercing burst shot, but does the same damage as normal rounds as AP rounds do on a pistol would do. Cuffs the target on melee.

Quote:Mounted Cannon

The equivalent of an Emitter that doesn't need to be wrenched and shit; take it out of your bag (martians should have something that's not a bag like a nasty martian pouch or something) and slap it on the floor, then click it again to activate it like you would a meteor shield generator.

Would the mounted cannon target players or fire in one direction? Either-way, I've a weapon in mind called the Redeemer which is a carried cannon. It is essentially a grenade launcher, the disadvantage when using it that you are forced to a walk, and there isn't much ammo.

Quote:Martian Biopods

With pods now being A Thing, the martians should be able to get one; fly it over to the station, pile out and shoot dudes, chuck dead dudes inside, teleport home. Job done gg.

Go back to page 2, a pod has already been done and sprited wink
The only difference is that the pod is about one tile bigger all around than the singularity. It's a big-ass ship, it's the mothership. Take a read on what I have in mind.

Quote:The Claw

Martian melee weapon, works like the Chef's butcher knife without the thrown damage function or bleed; if you gib someone with it, however, it auto-converts them to biomass. Not as much as if you'd tossed them in the pool, though.

Again, this is a thing, but not exactly as you said it would. It's a serrated barb, it's worn as a glove which means it can't be disarmed, it does bleeding damage but nothing else, it's a last choice weapon when all your guns are wasted, or you are disarmed.

Quote:Martian Corpsebot

Works like a deployable guardbuddy; take it out of your bag and activate it, and if a human body is near, it drags them back to wherever the martians have set it to go. (definitely 100% not stolen from that Corpsebot suggestion thread)

Well with the martian mothership movable, it is your centre of base, so while this could be potentially useful, there's something called the reaper injector which does this:
An intricate device which upon injection can transport targets to a selected area, in the case for your mission: beside the biomass vat. Can also be used as an extraction device for fellow downed martians.
The only thing is that it can be only used once.


If you want to go back to page 2 and on the last post is pretty much the most of the things I have yet to do aside from what Mybluecorners suggested, if you see something that "well that sounds too strong" or "Here's a different function that it should do instead" that would be G.
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