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Heist Round
#4
This thread inspired me to make some sprites that I'm still working on, but I thought I would hi-jack the thread share my ideas in the meantime:

Clown Heist:

[Image: yMSO2Ky.png]

A highly trained band of space criminal clown heisters have come to the station for the next big score.

Theres 4 clowns, each with their own unique mask and specialized clown suit. They start with inherent abilities (like Wrestler) that let them sometimes dodge bullets, and jump around to do crazy clown moves.

I'm not sure how the round would start, either 4 people spawn as agents like Nuke or are chosen and told to meet up. Either way I was thinking the drop off point could be a clown car, since there's so much space inside. Once they agree to go loud they don their masks and suits and start their objectives: The same ideas as the original post, but this could go as ridiculous as needed since they are clowns.

Bring 5 coffee mugs and Gnome Chompski to the drop off point for your next objective.
Having a list of completely random things to steal would keep gameplay varied and fun rather than them busting into the same area the same way round after round. A specialized pinpointer would need to be coded.

Heisting gear could include: Amplified Vuvuzelas, Banana Grenades, Repeating Pie launcher, All purpose Rubber chicken, Giant novelty sledgehammers ... the list goes on.
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Messages In This Thread
Heist Round - by foolofsound - 08-26-2016, 12:38 PM
RE: Heist Round - by ferriswheel1 - 08-26-2016, 02:02 PM
RE: Heist Round - by Grek - 08-26-2016, 03:41 PM
RE: Heist Round - by Arborinus - 08-26-2016, 10:48 PM
RE: Heist Round - by BBEG - 08-27-2016, 09:33 AM
RE: Heist Round - by misto - 08-27-2016, 01:13 AM
RE: Heist Round - by atomic1fire - 08-27-2016, 06:39 AM
RE: Heist Round - by foolofsound - 08-27-2016, 08:25 AM
RE: Heist Round - by Frank_Stein - 08-27-2016, 11:49 AM
RE: Heist Round - by Noah Buttes - 08-27-2016, 04:19 PM
RE: Heist Round - by ferriswheel1 - 08-27-2016, 02:50 PM
RE: Heist Round - by Nnystyxx - 08-27-2016, 05:45 PM

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