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Heist Round
#2
Cool idea, I like the concept of heist-y thievery more than the usual fare. Some suggestions for gear:
  • Duffel bag 
A briefcase style bag that can accommodate larger items. Click on a pile of money with it to automatically shove it in the bag. Can be thrown and caught similar to basketballs.
  • Data spike
A single use emag, but only works on doors and lockers. Makes it a bit easier for heist teams to steal stuff from secure locker, or open up a door in a pinch.
  • K-O Grenades 
Grenades that spew out N02 on detonation, sending everyone not wearing internals to sleep so you can steal their shoes to sell on the black market.


A neat idea would be to require all gear to be bought using credits, with only the lower powered stuff being in reach with the starting funds. Higher powered things like cloakers, knockout gas grenades and holographic disguisers could be available after the crew has made some money. It would mean that spawning more gear could cut into your cash goal for the heist.

Some kinda secure space-Swiss bank account would be a nice place for heisters to store their ill-gotten gains out of reach of an envious crew.
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Messages In This Thread
Heist Round - by foolofsound - 08-26-2016, 12:38 PM
RE: Heist Round - by ferriswheel1 - 08-26-2016, 02:02 PM
RE: Heist Round - by Grek - 08-26-2016, 03:41 PM
RE: Heist Round - by Arborinus - 08-26-2016, 10:48 PM
RE: Heist Round - by BBEG - 08-27-2016, 09:33 AM
RE: Heist Round - by misto - 08-27-2016, 01:13 AM
RE: Heist Round - by atomic1fire - 08-27-2016, 06:39 AM
RE: Heist Round - by foolofsound - 08-27-2016, 08:25 AM
RE: Heist Round - by Frank_Stein - 08-27-2016, 11:49 AM
RE: Heist Round - by Noah Buttes - 08-27-2016, 04:19 PM
RE: Heist Round - by ferriswheel1 - 08-27-2016, 02:50 PM
RE: Heist Round - by Nnystyxx - 08-27-2016, 05:45 PM

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