08-24-2016, 12:28 PM
Some things make sense logically, but run counter to gameplay. High level crafting just doesn't fit SS13's impermanent style of gameplay. You could logically cobble together all sorts of combinations that make sense but would result in an inflating arms race.
The majority's opinion seems to be 'Cog2 has too much stuff'; adding more craftables that add in survivability would add to the problem.
Space is dangerous, yo.
The majority's opinion seems to be 'Cog2 has too much stuff'; adding more craftables that add in survivability would add to the problem.
Space is dangerous, yo.