08-24-2016, 10:32 AM
I just mix a whole bunch of easy blob damage chems like cyanide, radium, the acids, etc. into a 100u beaker, top it off with radium, and turn that into 5u pills. I then drop one pill into a fuel tank and use that to go ham on the blob. I imagine the more units the better, but I recall it working far better than a standard flamer with just the trace amounts.
The king of antiblob for me is having a few spacesuit wearing fiends on the ready and dropping a ttv on it's nuclei. That or a single borg with a shield and potassium/water reactions.
I'm glad blobs are back to two per mode, but I do hope it's dependent on round pop. I'd rather not see any blobs with 10-15 people on, even if it's entirely possible to counter one - they just wont.
I forget. Is there a way to move things like nuclei? I know you can move certain cells like reagent deposits so you can hook them up to launchers to shoot the chems (or something like that), but I forget about nuclei. I think it'd be a good thing to have on a very long timer or expensive button. People make mistakes. Bad luck happens. Etc.
The king of antiblob for me is having a few spacesuit wearing fiends on the ready and dropping a ttv on it's nuclei. That or a single borg with a shield and potassium/water reactions.
I'm glad blobs are back to two per mode, but I do hope it's dependent on round pop. I'd rather not see any blobs with 10-15 people on, even if it's entirely possible to counter one - they just wont.
I forget. Is there a way to move things like nuclei? I know you can move certain cells like reagent deposits so you can hook them up to launchers to shoot the chems (or something like that), but I forget about nuclei. I think it'd be a good thing to have on a very long timer or expensive button. People make mistakes. Bad luck happens. Etc.