08-22-2016, 03:58 AM
So these MRs were based on the tips I got from this very thread, with 1 miscommunication and 1 clear-cut lapse of logic:
- Officers keep their finger on the trigger, INTEND to de-escalate and keep peace and shout said intent over comms, even as the "nuke activated" blairs across the halls and you are pugging skulls and not bothering with names. (superiority of stun attacks aside)
(as opposed to my understanding that you don't really even leave the office until something happens that requires attention. And since it requires Sec intervention, it is by nature a hostile situation, and thus, a little late for formalities)
- Miranda Rights =/= Gameplay code of Law
Which bring us back to the customization of Miranda Rights: what's the point? Is it really just a 'do some Roleplay'-button? And if that's it, why bother allowing it to be customized, when clearly it's content is defined by whatever NT put in the task-briefing?
- Officers keep their finger on the trigger, INTEND to de-escalate and keep peace and shout said intent over comms, even as the "nuke activated" blairs across the halls and you are pugging skulls and not bothering with names. (superiority of stun attacks aside)
(as opposed to my understanding that you don't really even leave the office until something happens that requires attention. And since it requires Sec intervention, it is by nature a hostile situation, and thus, a little late for formalities)
- Miranda Rights =/= Gameplay code of Law
Which bring us back to the customization of Miranda Rights: what's the point? Is it really just a 'do some Roleplay'-button? And if that's it, why bother allowing it to be customized, when clearly it's content is defined by whatever NT put in the task-briefing?