08-21-2016, 09:09 PM
(This post was last modified: 08-21-2016, 09:13 PM by Nnystyxx. Edited 2 times in total.)
Permabrigging is so shitty because it's basically "stay in there and don't play the game". If permabrigged with no end in sight I will just commit suicide because it's more exciting to watch the round play out from something other than a small rectangle of space. Misuse of it is annoying, and I feel like creative execution or even just spacing would be preferable. At least that way I'm given an actual death sentence, rather than "ok game's over go home".
Exile to the ice moon is CREATIVE. It's INTERESTING. People have even survived that and gotten back. But the brig has no specific way to leave, and if you're the only traitor/have no mindslave/AI to help you out, you're donezo. There's no way I know of to break out of the brig without outside tools given to you (tables behind the windows, etc).
Being put in THE RECTANGLE is not creative. It is not interesting. It is just THE RECTANGLE. The closest I've ever gotten to escaping without being let out was gambling and planning to bribe the officers.
EDIT WHILE WRITING: Yeah okay Ed Venture said most of this already but still. permabrig is generally just unfun
if you have someone so captive that you can permabrig them, why not do something cool
fuck, even just put them in the electric chair but don't put them in THE RECTANGLE
EDIT2: Being permabrigged even in a deliberate roleplay round and knowing the whole cool story was playing out around me was miserable and I only got out due to admin chicanery. If I'm of capacity to bomb places AS TRAITOR (see: TTV telescience bombing) I will go for the brig first because I think any extended sentence is an annoying gameplay mechanic and short sentences are a waste of time to profile and lock someone up. Losing all your agency permanently is not fun and it's not even challenging, unlike survival on Ice Fuck. It's just anti-fun. It's the active REFUSAL of interesting gameplay from that point forward.
Exile to the ice moon is CREATIVE. It's INTERESTING. People have even survived that and gotten back. But the brig has no specific way to leave, and if you're the only traitor/have no mindslave/AI to help you out, you're donezo. There's no way I know of to break out of the brig without outside tools given to you (tables behind the windows, etc).
Being put in THE RECTANGLE is not creative. It is not interesting. It is just THE RECTANGLE. The closest I've ever gotten to escaping without being let out was gambling and planning to bribe the officers.
EDIT WHILE WRITING: Yeah okay Ed Venture said most of this already but still. permabrig is generally just unfun
if you have someone so captive that you can permabrig them, why not do something cool
fuck, even just put them in the electric chair but don't put them in THE RECTANGLE
EDIT2: Being permabrigged even in a deliberate roleplay round and knowing the whole cool story was playing out around me was miserable and I only got out due to admin chicanery. If I'm of capacity to bomb places AS TRAITOR (see: TTV telescience bombing) I will go for the brig first because I think any extended sentence is an annoying gameplay mechanic and short sentences are a waste of time to profile and lock someone up. Losing all your agency permanently is not fun and it's not even challenging, unlike survival on Ice Fuck. It's just anti-fun. It's the active REFUSAL of interesting gameplay from that point forward.