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SS13 remake: continue?
#6
(08-19-2016, 03:56 PM)atomic1fire Wrote: You can certainly compile it, but there's no gameplay components that I'm aware of since they've been working on making SFML more robust in addition to making some other stuff possible.

http://www.spacestation14.com/wiki/Developer_Bootcamp

I don't think you need phabricator access, just a copy of Visual Studio community and the source code. You can either download github and use that, or download a zip from the github homepage.

Here's basically what they're aiming for

https://github.com/space-wizards/space-s.../issues/65

They're working on making a platform for windows/mac/linux that other people can develop on, which meant drastically overhauling the ss13 remake code to move away from the old directx based system.

Once something stable comes out of that, I assume things like Atmos and networking could then be worked on, and other game code.

edit: Here's all the current updates that have been made to SS14

https://github.com/space-wizards/space-s...its/master

so in my case that means ss14 is not going to be release
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Messages In This Thread
SS13 remake: continue? - by MASTAFLIPS - 08-19-2016, 11:11 AM
RE: SS13 remake: continue? - by Noah Buttes - 08-19-2016, 11:12 AM
RE: SS13 remake: continue? - by MASTAFLIPS - 08-19-2016, 01:38 PM
RE: SS13 remake: continue? - by Noah Buttes - 08-19-2016, 03:53 PM
RE: SS13 remake: continue? - by atomic1fire - 08-19-2016, 03:56 PM
RE: SS13 remake: continue? - by MASTAFLIPS - 08-21-2016, 05:50 AM
RE: SS13 remake: continue? - by atomic1fire - 08-23-2016, 10:40 PM
RE: SS13 remake: continue? - by Noah Buttes - 08-24-2016, 08:36 AM

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