08-19-2016, 05:56 PM
(08-19-2016, 12:40 PM)Mordent Wrote: I play on LLJK1 for two reasons: RP, and less chaos.
Note how I said "less" chaos. In any given extended round there's inevitably one or more of engine fires, chemistry explosions, clowns throwing pies, staff assistants breaking into places, grow ops being busted by sec, and so on.
In general, I enjoy the relatively slow pace of LLJK1. That said, I also enjoy low-medium pop traitor rounds. I'm torn between either a) mixing in a traitor round every Xth extended round, or b) having a new type which is basically a random choice between traitor/extended (weighted towards extended), sort of like how "secret" works.
This would mean that you're not sure if there are antagonists or not, upping the tension level a little without messing with most rounds.
I love that idea!