03-10-2013, 10:13 AM
There's also a bigger question: what makes a good player?
Plenty of people who take their ingame jobs super seriously are also total dicks to other people. A lot of bad players are good at making a lot of robots or beakers of drugs or crates of wheat or whatever, but they contribute little substance and usually just cause a lot of problems if they don't get to lord over their dumb little domain for some reason.
If you want to be a good doctor, do it because it's fun. If it ISN'T fun, suggest ways to make it more fun. Same for any other job. Personally I would much rather focus on providing more ways to have fun than more rewards for doing boring shit.
Good players are good in ways that you can't track via code. Good players are people who really get into the storyline of a round and help to push it along in interesting fun ways instead of just seeking arbitrary points. The fun of doing that is already the biggest reward. We already do reward people like that too, they are usually the folks we pick for goofy admin nonsense, playtesting, private invitations to contribute to new content, etc. There's no need to formalize that with some kind of publicly viewable 'heh look how much the admins like me for my spaceman skills' stat tracker though. That just encourages people to be smug and horrible.
Plenty of people who take their ingame jobs super seriously are also total dicks to other people. A lot of bad players are good at making a lot of robots or beakers of drugs or crates of wheat or whatever, but they contribute little substance and usually just cause a lot of problems if they don't get to lord over their dumb little domain for some reason.
If you want to be a good doctor, do it because it's fun. If it ISN'T fun, suggest ways to make it more fun. Same for any other job. Personally I would much rather focus on providing more ways to have fun than more rewards for doing boring shit.
Good players are good in ways that you can't track via code. Good players are people who really get into the storyline of a round and help to push it along in interesting fun ways instead of just seeking arbitrary points. The fun of doing that is already the biggest reward. We already do reward people like that too, they are usually the folks we pick for goofy admin nonsense, playtesting, private invitations to contribute to new content, etc. There's no need to formalize that with some kind of publicly viewable 'heh look how much the admins like me for my spaceman skills' stat tracker though. That just encourages people to be smug and horrible.