08-17-2016, 11:03 PM
On LLJK1, telesci/Sol folks are pretty much the only people who I simply don't enjoy playing with. Why?
I've started adminhelping folks who hold the shuttle hostage. I've witnessed the captain come back from telesci because the shuttle was called due to casualties (literally all of the crew), realise that most of the ship is a firey mess, work their way up to their office (very front of the ship) via the relative safety of space, recall the shuttle, then go right back to telesci. That's an extreme case, but it gives you an idea of the ridiculousness I've seen that gives reasonably legitimate telesci crews a terrible reputation.
Despite this, I still don't think they should get their own server. It's one of the many parts of the game that needs to be learned over multiple rounds, why should their particular niche get it when many others don't (e.g. packet-sniffing)?
- Almost 100% of the time the Captain and/or HoP are the main instigators. Want something that only they can do? Good luck getting them back from the biodome - if they respond at all to radio comms (many don't) they simply don't care. The way they "fix" this is giving anyone who asks for all it all-access whenever they're actually on the ship and then letting them deal with it.
- As soon as one of the group has all-access, the rest have all-access. A random scientist who's not on the ship most of the (multiple hour) round should not have all-access when neither the MD or CE have it, surely? It's an RP server, as light as that RP is, and I've had all-access refused as MD because "y do u need it" (verbatim quote), despite explaining that with both the Captain and HoP off-ship we can't do what we need to to keep things running smoothly. This, when they gave their Sol-buddies all-access so they can get phasers or whatever.
- As AI, I've seen the "captain" immediately say to pretty much the first person they come across in the round "I'm doing telesci, you're the captain now", hand out all-access, then bitch when later on in the round they're being over-ruled and having their resignation quoted to them, to the point of them waltzing into the core and using the MakeCaptain to get their "authority" back. The only reason they want this is to be able to override shuttle calls. Like, come on...
- I've seen them loot random APCs near telescience (CE's office, janitor's office, mechanic's office) for an already charged power cell. I mean, I don't really care if you replace it with an empty one that simply means it's out of action for a minute while it charges up, but I've literally had them leave the APC empty and just go back to telesciencing. I've witnessed them purchase no less than four security crates despite there being only two people doing things. You do not need that many phasers, just stop.
I've started adminhelping folks who hold the shuttle hostage. I've witnessed the captain come back from telesci because the shuttle was called due to casualties (literally all of the crew), realise that most of the ship is a firey mess, work their way up to their office (very front of the ship) via the relative safety of space, recall the shuttle, then go right back to telesci. That's an extreme case, but it gives you an idea of the ridiculousness I've seen that gives reasonably legitimate telesci crews a terrible reputation.
Despite this, I still don't think they should get their own server. It's one of the many parts of the game that needs to be learned over multiple rounds, why should their particular niche get it when many others don't (e.g. packet-sniffing)?