08-17-2016, 12:00 PM
(08-17-2016, 11:15 AM)69andahalf Wrote: I feel we should also stop assuming that the pro-griefer is coming to get the AI every round. Yes, someone who has played on goon for a few months will be able to break into pretty much anything, and honestly there's not much that can be done which won't come off as "overly protective mapping" for lack of a better term. I feel like I may be coming off as overly negative about your ideas, which I feel bad about because they make sense and are good, but I'm just trying to find the balance between slowing down the really good players, but not making it overly impossible for newer players.
Honestly, I'm fine with "overly protective mapping." Some areas really do need to be heavily secured against break-ins just because unauthorized access can cause so much harm.
The five places that come to mind are the armory, the AI upload, the AI core, the engine, and toxins.
The engine, surprisingly enough, is easily the most secure area of the four. It's very difficult to break into the engine core room unnoticed.
The armory is the second most secure since all the goodies are locked away inside (mostly) impenetrable containers. That is until someone buys an emag, then it's practically open season since there's only one wall separating the armory from a maintenance hall.
The AI core takes two or three minutes to break into, theorertically giving security plenty of time to stop a would-be AI thief. Unfortunately, security typically can't be arsed to actually respond to AI distress calls.
The AI upload is laughably easy to break into.
Almost anyone can just waltz right into toxins. The one exception is if someone is making reality-bending bombs, in which case you'll be hard pressed to even survive in there.