03-09-2013, 10:23 PM
FrontlineAcrobat4 Wrote:In regards to the private server I was thinking it would like inviting good players in terms of their conduct not in regards to if they are mentors or HoSes, but yeah the monthly and yearly event were a litle over the top.
But I still like the whole concept of giving crew objectives point rewards so people can order certain items, Of course the items wouldn't be shift altering, just cool items that are not really seen unless spawned by admins(Engineer in a Box).
...Engineer in a box is pretty damn shift altering, especially if it gets ordered by a traitor. But I know what you're talking about overall. It'd be sort of cool if you could create something like a ridable cat because you were a good player, but at the same time it opens up so many possibilities for abuse (spawn a ridable cat, use the fact that it's basically a segway to break out of the brig or knock down a traitor). Not to mention, cool shit only stays cool if it's rare. The saxophone is pretty cool, because there's only one. It was even cooler when there wasn't one on the station normally. If everyone who wasn't terrible could spawn the damn things, the sax would become common, and suddenly there's no real reason to fistfight over the thing or celebrate when the guy dressed like a clown-owl shows up at escape with one.
Player rewards have always been pointless in my eyes. I'm just not the kind of personality that usually goes out of the way to get an achievement or who obsesses over collecting 180 different hats. I'm playing because I like the game; I can come up with my own stuff to do if my job doesn't interest me.