08-17-2016, 06:03 AM
(08-16-2016, 08:27 PM)misto Wrote: if you have any questions about my critique please ask. so many holes and weaknesses remain. the computers and printers in the upper room need to be recessed into the wall in order for the turrets to maintain relevant fields of fire. you may need to make the upper room fatter to accomodate that. i have also proposed adjustments to the lower room. frankly i wish the lower room was bigger and had room for even more turrets because god knows just a couple of stun/laser blocking pushable items such as lockers or something will still have you in there with no sweat at all
the northern apc remains as a classic achilles heel, that's acceptable
oh yeah, and the belt/launcher bends are utterly unnecessary
Just remember, this is trying to make it harder for the AI upload and camber to be broken into, not ensure that it's impossible for anyone without I.D access and a non-rogue AI.
With that in mind, there were a couple of the ideas you presented which I have changed:
- The computers in the AI's chamber have been recessed so that the north turrets are a bit more effective.
- There are two more turrets in the AI upload, and the robotics control console and AI upload computer has been moved into the center of the room.
- Belt hell has been extended to the north.
Some of the things you presented but I didn't include:
- The windows on the outside are for alerting the AI that someone is breaking in now, especially from space which has come silent. The IR detectors will beep if someone tries to get in the easy way to then break through the reinforced walls into the AI chamber. This will give the AI time to alert security or the crew to come help it, this is an import point to make as, while the AI does need some form of self-defense, the crew are also a major part of keeping it safe.
- The disposals chute will have to say in the AI upload, as it's there to ensure is people are bolted in and the turrets set to lethal they still have some way to escape. Even in it's location and with two turrets the entire room didn't have a safespot either.
- The thick windows around the AI have to remain, as they make more sense with the blast doors, but more importantly you can click-drag things through thin windows into crates. So you could just walk in, click-drag the AI and walk out with it.
- In general though, if someone wants to steal the AI no defense is going to truly stop them. This improvement is focused around making it harder for people to do so. This is through ensure the AI knows someone is trying to break in (IR detectors) and delay their attempts (wires under grills, and reinforced walls).
- Don't forget that the AI can't even use its lasers of a human is breaking in and it doesn't have a law that allows it to defend itself with lethal force. Therefore, having windows into the core is made more pointless I find.
In response to general feedback:
- If we continue to focus on the idea that the station's symmetry can't be ruined then the ability to improve cog2 will be severely limited. git fuked symtry
- The idea of putting the modules in two separate rooms is an interesting one, but I think the AI has more than enough defense against rogue law uploaders, and any dedicated ones can simply steal the law board and make another AI upload with the bridges circuits.