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Ideas for a goonstation research system
#25
Yeah, the idea I had was for several items. The proton pack (the backpack), the proton beam caster (held in the hand and charged by the pack), the ghost trap, and the ecto scanner.

The scanner works as a pinpointer to the location of the nearest wraith, with the pointer going crazy if there's one nearby. When used in-hand reveals nearby incorporeal wraiths for 40 seconds.

A hit by the proton stream immobilises the wraith, and if there's a nearby activated ghost trap, begins to draw it in the location of the trap. The proton stream forces it to become visible, and can hit though glass similar to the x drone beam.

Traps hold enough charge to be activated for around 30 seconds. It can be activated in hand and thrown out.

The speed that the wraith is moved towards the trap depends on its number of wraith points and the number of proton streams on it, you'll probably need several proton packs to deal with a high-level wraith.

Finally, when a wraith is on the same tile as an activated trap, it's drawn down into it and captured, no second respawn. If the trap is destroyed or opened for any reason, the wraith is released again.

If someone really likes this idea, it doesn't have to be a research item. A bunch of ghost busting stuff could be in a crate in armoury, or floating around deep space and replicable by mechanics.
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RE: Ideas for a goonstation research system - by ferriswheel1 - 08-16-2016, 12:31 AM

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