Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas for a goonstation research system
#22
I just had the idea of being able to research proton packs and ghost traps to stop those nasty wraiths, which would be a whole lot cooler than the current method of attempting to make the station saltier than both the Dead Sea and dead chat.

I'd love to see pods being put to more use or getting some cool stuff from research. Maybe some kinda advanced scanner module to analyse phenomena in deep space?

Although many might not want to mess with pathology, there was a concept a whole back about randomised "species codes" that would determine what species a pathogen could infect. Examples of different species would include things like bees, monkeys, borgs/robots and some antagonist types such as vampires and changelings.

The species code for an organism for that round could be discovered by having infected organisms near your target, and hoping that the pathogen would mutate and jump the species barrier. So you could make a pathogen that makes all the bees sneeze and bumble Shakespeare, or experiment on a captured vampire to give all vampires a chronic cough and leprosy.
Reply


Messages In This Thread
RE: Ideas for a goonstation research system - by ferriswheel1 - 08-15-2016, 04:44 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)