08-15-2016, 10:10 AM
+1 Remove blob as a standalone game mode. Sorry to any devs that put time into developing the game mode but its terribly un-fun.
I'm all for having player blobs spawn in mixed game mode, though!
Blob is by far the most boring game mode. The only legitimate combat is "crew vs. blob" and TBH if the blob doesnt die by the 15 minute mark, then the crew has little chance of winning unless they resort to huge bombs. By then, most people who cared to fight the blob are dead, and your hero bomber is gonna spend the next little while prepping. Then it all comes down to whether or not the bomber can find all the blob nuclei.
Meanwhile anyone who didnt care to fight the blob has either: Suicided, either directly into the blob as food for it or into the gibber/space so as not to be food for it.
Or they're off on some other Z-level playing essentially single-player SS13 waiting for the round to end.
I play the same way every blob round:
Early discovery? Rush it with shards and welders. Watch as the blob dies before it had a chance or watch as the crew suicide charges the blob while on fire. Watch the blob eat more than enough people to become godlike.
Early-ish discovery? Rush black powder bombs, use all bombs and either win or suicide
Late discovery? Talk shit about how bad blob rounds are, suicide and wait for the next round.
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The worst part? Average round time of 15 minutes or 1 hour. In the 15 minute round, everyone feels like it was a waste of time.
In the 1 hour round, everyone is dead except the blob and a few holdouts, just waiting for shuttle/end.
I'm all for having player blobs spawn in mixed game mode, though!
Blob is by far the most boring game mode. The only legitimate combat is "crew vs. blob" and TBH if the blob doesnt die by the 15 minute mark, then the crew has little chance of winning unless they resort to huge bombs. By then, most people who cared to fight the blob are dead, and your hero bomber is gonna spend the next little while prepping. Then it all comes down to whether or not the bomber can find all the blob nuclei.
Meanwhile anyone who didnt care to fight the blob has either: Suicided, either directly into the blob as food for it or into the gibber/space so as not to be food for it.
Or they're off on some other Z-level playing essentially single-player SS13 waiting for the round to end.
I play the same way every blob round:
Early discovery? Rush it with shards and welders. Watch as the blob dies before it had a chance or watch as the crew suicide charges the blob while on fire. Watch the blob eat more than enough people to become godlike.
Early-ish discovery? Rush black powder bombs, use all bombs and either win or suicide
Late discovery? Talk shit about how bad blob rounds are, suicide and wait for the next round.
--------------
The worst part? Average round time of 15 minutes or 1 hour. In the 15 minute round, everyone feels like it was a waste of time.
In the 1 hour round, everyone is dead except the blob and a few holdouts, just waiting for shuttle/end.