08-15-2016, 01:14 AM
(This post was last modified: 08-15-2016, 01:14 AM by Nnystyxx. Edited 1 time in total.)
(08-15-2016, 12:07 AM)Vitatroll Wrote: Anything that won't a) have people systematically loot the station the same way every round or b) turn into genetics 2.0 where somebody sits in front of a terminal all round.
Any research system should be simple, non-essential, have elements of randomness (maybe just for top-tier stuff?), and require activity outside of a single room.
Ideally research being flexible and reproducible in a number of ways (ways to be exposed to temperature extremes, cryoxadone/space, radiation events, etc.) and requiring HUMAN INTERACTION (you need test subjects and field research) would be good. I hate TG's "loot the whole station" research system, since it's already annoying to do and annoying to deal with, and secondary even then to the mining requirements.
I would prefer it if research data was like, transmitted back to Research, and not capable of being nicked.
Outward flexibility + rewards for interaction & curiosity + maybe not destroying/stealing everything but just analyzing it like a device analyzer = goodresearch?
EDIT: HOW DO I KEEP MAKING TOP OF NEW PAGES THIS IS LIKE THE SEVENTH ONE IN THE LAST TWO DAYS